URL to connect to the CDN server
Optional
debugTrue to log debug messages
Optional
delayDesired delay in seconds Default: 30
Optional
maxMax duration of the SourceBuffer in seconds If this duration is exceeded, oldest data will be removed from the buffer By default, double the value of maxDelay
Optional
maxMax delay in seconds If player is playing with more delay than this, automatically seek to the delay. Default: delay + 1
Optional
maxMax length for the fragment queue The fragments are appended to the queue, waiting for them to be remuxed It must be limited to prevent a memory crash if the remuxing process is too slow Default: 32
Optional
maxMax number of fragments to requests from the server buffer They will be received immediately after authentication if available Reduce the number to prevent a big initial load
Optional
maxMax length for the segment queue The segments are appended to the queue, waiting for them to be processed It must be limited to prevent a memory crash if the processing is too slow Default: 32
ID of the stream to pull from the CDN
Optional
timeoutTimeout (milliseconds) to start pulling the stream Default: 30000
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Token to authenticate to the CDN server