URL to connect to the CDN server
Optional debugTrue to log debug messages
Optional delayDesired delay in seconds Default: 30
Optional maxMax duration of the SourceBuffer in seconds If this duration is exceeded, oldest data will be removed from the buffer By default, double the value of maxDelay
Optional maxMax delay in seconds If player is playing with more delay than this, automatically seek to the delay. Default: delay + 1
Optional maxMax length for the fragment queue The fragments are appended to the queue, waiting for them to be remuxed It must be limited to prevent a memory crash if the remuxing process is too slow Default: 32
Optional maxMax number of fragments to requests from the server buffer They will be received immediately after authentication if available Reduce the number to prevent a big initial load
Optional maxMax length for the segment queue The segments are appended to the queue, waiting for them to be processed It must be limited to prevent a memory crash if the processing is too slow Default: 32
ID of the stream to pull from the CDN
Optional timeoutTimeout (milliseconds) to start pulling the stream Default: 30000
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Token to authenticate to the CDN server