Variable SingleTurnStatusesConst
SingleTurnStatuses: {
BatonPass: string;
BeakBlast: string;
CraftyShield: string;
Electrify: string;
Endure: string;
FocusPunch: string;
FollowMe: string;
HelpingHand: string;
Instruct: string;
MagicCoat: string;
MatBlock: string;
MaxGuard: string;
Powder: string;
Protect: string;
QuickGuard: string;
RagePowder: string;
Roost: string;
ShedTail: string;
ShellTrap: string;
Snatch: string;
Spotlight: string;
WideGuard: string;
} = ...
Type declaration
-
BatonPass: string
-
BeakBlast: string
-
CraftyShield: string
-
Electrify: string
-
Endure: string
-
FocusPunch: string
-
FollowMe: string
-
HelpingHand: string
-
Instruct: string
-
MagicCoat: string
-
MatBlock: string
-
MaxGuard: string
-
Powder: string
-
Protect: string
-
QuickGuard: string
-
RagePowder: string
-
Roost: string
-
ShedTail: string
-
ShellTrap: string
-
Snatch: string
-
Spotlight: string
-
WideGuard: string
List of existing single turn statuses