Class PokemonShowdownBot

Represents a Pokemon Showdown Bot

Hierarchy

  • EventEmitter
    • PokemonShowdownBot

Constructors

Properties

challengeString: {
    id: string;
    str: string;
}

Type declaration

  • id: string
  • str: string
chatThrottleDelay: number
closed: boolean

Configuration

connected: boolean
connecting: boolean
connectionRetryDelay: number
connectionRetryTimer: Timeout
lastConnectionTime: number

Timestamp of the last connection

lastMessage: number

Timestamp of the last received message

loginRetryTimer: Timeout
maxLinesSend: number
msgQueue: string[]
sendBufferMaxLength: number
sendingQueue: {
    et: number;
}[]
sendingQueueTimeout: Timeout
socket: WebSocket

The socket

status: {
    away: boolean;
    isGuest: boolean;
    nick: string;
}

Type declaration

  • away: boolean
  • isGuest: boolean
  • nick: string
captureRejectionSymbol: typeof captureRejectionSymbol
captureRejections: boolean

Sets or gets the default captureRejection value for all emitters.

defaultMaxListeners: number
errorMonitor: typeof errorMonitor

This symbol shall be used to install a listener for only monitoring 'error' events. Listeners installed using this symbol are called before the regular 'error' listeners are called.

Installing a listener using this symbol does not change the behavior once an 'error' event is emitted, therefore the process will still crash if no regular 'error' listener is installed.

Methods

  • Alias for emitter.on(eventName, listener).

    Since

    v0.1.26

    Parameters

    • eventName: string | symbol
    • listener: ((...args) => void)
        • (...args): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns PokemonShowdownBot

  • Adds a message to the queue

    Parameters

    • msg: string

      The message

    Returns void

  • Connects to the server

    Returns void

  • Closes the connection and releases any allocated resources

    Returns void

  • Synchronously calls each of the listeners registered for the event namedeventName, in the order they were registered, passing the supplied arguments to each.

    Returns true if the event had listeners, false otherwise.

    const EventEmitter = require('events');
    const myEmitter = new EventEmitter();

    // First listener
    myEmitter.on('event', function firstListener() {
    console.log('Helloooo! first listener');
    });
    // Second listener
    myEmitter.on('event', function secondListener(arg1, arg2) {
    console.log(`event with parameters ${arg1}, ${arg2} in second listener`);
    });
    // Third listener
    myEmitter.on('event', function thirdListener(...args) {
    const parameters = args.join(', ');
    console.log(`event with parameters ${parameters} in third listener`);
    });

    console.log(myEmitter.listeners('event'));

    myEmitter.emit('event', 1, 2, 3, 4, 5);

    // Prints:
    // [
    // [Function: firstListener],
    // [Function: secondListener],
    // [Function: thirdListener]
    // ]
    // Helloooo! first listener
    // event with parameters 1, 2 in second listener
    // event with parameters 1, 2, 3, 4, 5 in third listener

    Since

    v0.1.26

    Parameters

    • eventName: string | symbol
    • Rest ...args: any[]

    Returns boolean

  • Returns an array listing the events for which the emitter has registered listeners. The values in the array are strings or Symbols.

    const EventEmitter = require('events');
    const myEE = new EventEmitter();
    myEE.on('foo', () => {});
    myEE.on('bar', () => {});

    const sym = Symbol('symbol');
    myEE.on(sym, () => {});

    console.log(myEE.eventNames());
    // Prints: [ 'foo', 'bar', Symbol(symbol) ]

    Since

    v6.0.0

    Returns (string | symbol)[]

  • Gets the bot nickname

    Returns string

    The bot nickname

  • Gets the server connection URL

    Returns string

    The server connection URL

  • Gets the login URL

    Returns string

    The login URL

  • Returns the current max listener value for the EventEmitter which is either set by emitter.setMaxListeners(n) or defaults to defaultMaxListeners.

    Since

    v1.0.0

    Returns number

  • Gets rename token

    Parameters

    • nick: string

      The nick

    • Optional pass: string

      The password

    Returns Promise<string>

    The token

  • Checks if the bot is connected

    Returns boolean

    True if connected

  • Joins a room

    Parameters

    • room: string

      The room to join

    • Optional silent: boolean

      True if you do not want the server to send an error reply

    Returns void

  • Leaves a room

    Parameters

    • room: string

      The room to leave

    • Optional silent: boolean

      True if you do not want the server to send an error reply

    Returns void

  • Returns the number of listeners listening to the event named eventName.

    Since

    v3.2.0

    Parameters

    • eventName: string | symbol

      The name of the event being listened for

    Returns number

  • Returns a copy of the array of listeners for the event named eventName.

    server.on('connection', (stream) => {
    console.log('someone connected!');
    });
    console.log(util.inspect(server.listeners('connection')));
    // Prints: [ [Function] ]

    Since

    v0.1.26

    Parameters

    • eventName: string | symbol

    Returns Function[]

  • Alias for emitter.removeListener().

    Since

    v10.0.0

    Parameters

    • eventName: string | symbol
    • listener: ((...args) => void)
        • (...args): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns PokemonShowdownBot

  • Error

    Parameters

    • event: "error"
    • handler: ((err) => void)
        • (err): void
        • Parameters

          • err: Error

          Returns void

    Returns PokemonShowdownBot

  • Disconnected

    Parameters

    • event: "disconnected"
    • handler: ((err) => void)
        • (err): void
        • Parameters

          • err: {
                code: string;
                reason: string;
            }
            • code: string
            • reason: string

          Returns void

    Returns PokemonShowdownBot

  • Connecting

    Parameters

    • event: "connecting"
    • handler: (() => void)
        • (): void
        • Returns void

    Returns PokemonShowdownBot

  • Connected

    Parameters

    • event: "connected"
    • handler: (() => void)
        • (): void
        • Returns void

    Returns PokemonShowdownBot

  • Challenge received, so the bot can log in

    Parameters

    • event: "can-login"
    • handler: (() => void)
        • (): void
        • Returns void

    Returns PokemonShowdownBot

  • Message received (Raw)

    Parameters

    • event: "message"
    • handler: ((msg) => void)
        • (msg): void
        • Parameters

          • msg: string

          Returns void

    Returns PokemonShowdownBot

  • Message sent (Raw)

    Parameters

    • event: "sent"
    • handler: ((msg) => void)
        • (msg): void
        • Parameters

          • msg: string

          Returns void

    Returns PokemonShowdownBot

  • Rename failed (Login error)

    Parameters

    • event: "rename-failure"
    • handler: ((err) => void)
        • (err): void
        • Parameters

          • err: Error

          Returns void

    Returns PokemonShowdownBot

  • Renamed successful

    Parameters

    • event: "renamed"
    • handler: ((nick) => void)
        • (nick): void
        • Parameters

          • nick: string

          Returns void

    Returns PokemonShowdownBot

  • New line received

    • room: Room ID
    • line: Line received
    • splittedLine: Line splitted by "|". The initial "|" is skipped, so splittedLine[0] is the message type
    • initialMsg: True if it's a room initial message

    Parameters

    • event: "line"
    • handler: ((room, line, splittedLine, initialMsg) => void)
        • (room, line, splittedLine, initialMsg): void
        • Parameters

          • room: string
          • line: string
          • splittedLine: string[]
          • initialMsg: boolean

          Returns void

    Returns PokemonShowdownBot

  • Receives the list of available battle formats in the server

    Parameters

    • event: "formats"
    • handler: ((formats) => void)

    Returns PokemonShowdownBot

  • Query response event

    • queryType: Type of query
    • response: JSON response from the server

    Parameters

    • event: "query-response"
    • handler: ((queryType, response) => void)
        • (queryType, response): void
        • Parameters

          • queryType: string
          • response: any

          Returns void

    Returns PokemonShowdownBot

  • Specific query response for the 'rooms' query It provides the official and public room list of the server.

    Parameters

    • event: "rooms"
    • handler: ((rooms) => void)
        • (rooms): void
        • Parameters

          Returns void

    Returns PokemonShowdownBot

  • Popup received

    Parameters

    • event: "popup"
    • handler: ((message) => void)
        • (message): void
        • Parameters

          • message: string

          Returns void

    Returns PokemonShowdownBot

  • Event triggered when the bot joins a room

    • room: The room ID
    • roomType: Room type. Examples: battle,chat

    Parameters

    • event: "room-join"
    • handler: ((room, roomType) => void)
        • (room, roomType): void
        • Parameters

          • room: string
          • roomType: string

          Returns void

    Returns PokemonShowdownBot

  • Event triggered when the bot attempts to join a room but it cannot join. For example, this can happen if the rok does not exist.

    Parameters

    • event: "room-join-failure"
    • handler: ((room, code, message) => void)
        • (room, code, message): void
        • Parameters

          • room: string
          • code: string
          • message: string

          Returns void

    Returns PokemonShowdownBot

  • Room title received:

    • room: The room ID
    • title: Title of the room

    Parameters

    • event: "room-title"
    • handler: ((room, title) => void)
        • (room, title): void
        • Parameters

          • room: string
          • title: string

          Returns void

    Returns PokemonShowdownBot

  • Event emitted if the room is renamed:

    • room: The old room ID
    • newId: The new room ID
    • newTitle: The new room title

    Parameters

    • event: "room-rename"
    • handler: ((room, newId, newTitle) => void)
        • (room, newId, newTitle): void
        • Parameters

          • room: string
          • newId: string
          • newTitle: string

          Returns void

    Returns PokemonShowdownBot

  • Event triggered when the bot leaves a room

    • room: The room ID

    Parameters

    • event: "room-leave"
    • handler: ((room) => void)
        • (room): void
        • Parameters

          • room: string

          Returns void

    Returns PokemonShowdownBot

  • Initial room users list:

    • room: The old room ID
    • userCount: Number of users (including guests)
    • users: List of users

    Parameters

    • event: "room-users"
    • handler: ((room, userCount, users) => void)
        • (room, userCount, users): void
        • Parameters

          Returns void

    Returns PokemonShowdownBot

  • Event triggered when an user joins a room

    • room: Room ID
    • user: Identity of the user who joined the room

    Parameters

    • event: "user-join"
    • handler: ((room, user) => void)
        • (room, user): void
        • Parameters

          Returns void

    Returns PokemonShowdownBot

  • Event triggered when an user leaves a room

    • room: Room ID
    • user: Identity of the user who left the room

    Parameters

    • event: "user-leave"
    • handler: ((room, user) => void)
        • (room, user): void
        • Parameters

          Returns void

    Returns PokemonShowdownBot

  • Event triggered when an user leaves a room

    • room: Room ID
    • user: Id of the renamed user
    • newUser: New identity of the user

    Parameters

    • event: "user-rename"
    • handler: ((room, user, newUser) => void)
        • (room, user, newUser): void
        • Parameters

          Returns void

    Returns PokemonShowdownBot

  • Event triggered when a chat message is received Note: This will not trigger if the bot is the author of the message

    • room: Room ID
    • user: User who sent the message
    • message: The message
    • serverTime: The server timestamp for that message

    Parameters

    • event: "chat"
    • handler: ((room, user, message, serverTime?) => void)
        • (room, user, message, serverTime?): void
        • Parameters

          Returns void

    Returns PokemonShowdownBot

  • Event triggered when a chat message is received, and the bot is the author

    • room: Room ID
    • user: User who sent the message
    • message: The message
    • serverTime: The server timestamp for that message

    Parameters

    • event: "chat-echo"
    • handler: ((room, user, message, serverTime?) => void)
        • (room, user, message, serverTime?): void
        • Parameters

          Returns void

    Returns PokemonShowdownBot

  • Event triggered when a private message is received Note: This will not trigger if the bot is the sender of the message

    • from: User who sent the message
    • to: User who received the message
    • message: The message

    Parameters

    Returns PokemonShowdownBot

  • Event triggered when a private message is received, and the bot is the sender

    • from: User who sent the message
    • to: User who received the message
    • message: The message

    Parameters

    Returns PokemonShowdownBot

  • Adds a one-timelistener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked.

    server.once('connection', (stream) => {
    console.log('Ah, we have our first user!');
    });

    Returns a reference to the EventEmitter, so that calls can be chained.

    By default, event listeners are invoked in the order they are added. Theemitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

    const myEE = new EventEmitter();
    myEE.once('foo', () => console.log('a'));
    myEE.prependOnceListener('foo', () => console.log('b'));
    myEE.emit('foo');
    // Prints:
    // b
    // a

    Since

    v0.3.0

    Parameters

    • eventName: string | symbol

      The name of the event.

    • listener: ((...args) => void)

      The callback function

        • (...args): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns PokemonShowdownBot

  • Parses line, running corresponding events

    Parameters

    • room: any

      The room

    • line: any

      The line

    • initialMsg: any

      True if it's initial message

    Returns void

  • Sends private message

    Parameters

    • user: string

      The user

    • data: string | string[]

      The message(s)

    Returns void

  • Adds the listener function to the beginning of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventNameand listener will result in the listener being added, and called, multiple times.

    server.prependListener('connection', (stream) => {
    console.log('someone connected!');
    });

    Returns a reference to the EventEmitter, so that calls can be chained.

    Since

    v6.0.0

    Parameters

    • eventName: string | symbol

      The name of the event.

    • listener: ((...args) => void)

      The callback function

        • (...args): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns PokemonShowdownBot

  • Adds a one-timelistener function for the event named eventName to the beginning of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked.

    server.prependOnceListener('connection', (stream) => {
    console.log('Ah, we have our first user!');
    });

    Returns a reference to the EventEmitter, so that calls can be chained.

    Since

    v6.0.0

    Parameters

    • eventName: string | symbol

      The name of the event.

    • listener: ((...args) => void)

      The callback function

        • (...args): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns PokemonShowdownBot

  • Process message queue

    Returns void

  • Sends the '/cmd rooms' command The server will return a query response containing the list of rooms Listen for the 'rooms' event to get the result

    Returns void

  • Returns a copy of the array of listeners for the event named eventName, including any wrappers (such as those created by .once()).

    const emitter = new EventEmitter();
    emitter.once('log', () => console.log('log once'));

    // Returns a new Array with a function `onceWrapper` which has a property
    // `listener` which contains the original listener bound above
    const listeners = emitter.rawListeners('log');
    const logFnWrapper = listeners[0];

    // Logs "log once" to the console and does not unbind the `once` event
    logFnWrapper.listener();

    // Logs "log once" to the console and removes the listener
    logFnWrapper();

    emitter.on('log', () => console.log('log persistently'));
    // Will return a new Array with a single function bound by `.on()` above
    const newListeners = emitter.rawListeners('log');

    // Logs "log persistently" twice
    newListeners[0]();
    emitter.emit('log');

    Since

    v9.4.0

    Parameters

    • eventName: string | symbol

    Returns Function[]

  • Receives a message

    Parameters

    • msg: string

      The message

    Returns void

  • Receives parsed messages

    Parameters

    • msg: string

      The parsed message

    Returns void

  • Removes all listeners, or those of the specified eventName.

    It is bad practice to remove listeners added elsewhere in the code, particularly when the EventEmitter instance was created by some other component or module (e.g. sockets or file streams).

    Returns a reference to the EventEmitter, so that calls can be chained.

    Since

    v0.1.26

    Parameters

    • Optional event: string | symbol

    Returns PokemonShowdownBot

  • Removes the specified listener from the listener array for the event namedeventName.

    const callback = (stream) => {
    console.log('someone connected!');
    };
    server.on('connection', callback);
    // ...
    server.removeListener('connection', callback);

    removeListener() will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName, then removeListener() must be called multiple times to remove each instance.

    Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that anyremoveListener() or removeAllListeners() calls after emitting and before the last listener finishes execution will not remove them fromemit() in progress. Subsequent events behave as expected.

    const myEmitter = new MyEmitter();

    const callbackA = () => {
    console.log('A');
    myEmitter.removeListener('event', callbackB);
    };

    const callbackB = () => {
    console.log('B');
    };

    myEmitter.on('event', callbackA);

    myEmitter.on('event', callbackB);

    // callbackA removes listener callbackB but it will still be called.
    // Internal listener array at time of emit [callbackA, callbackB]
    myEmitter.emit('event');
    // Prints:
    // A
    // B

    // callbackB is now removed.
    // Internal listener array [callbackA]
    myEmitter.emit('event');
    // Prints:
    // A

    Because listeners are managed using an internal array, calling this will change the position indices of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners() method will need to be recreated.

    When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener() will remove the most recently added instance. In the example the once('ping')listener is removed:

    const ee = new EventEmitter();

    function pong() {
    console.log('pong');
    }

    ee.on('ping', pong);
    ee.once('ping', pong);
    ee.removeListener('ping', pong);

    ee.emit('ping');
    ee.emit('ping');

    Returns a reference to the EventEmitter, so that calls can be chained.

    Since

    v0.1.26

    Parameters

    • eventName: string | symbol
    • listener: ((...args) => void)
        • (...args): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns PokemonShowdownBot

  • Logins into an account or changes nick Failure emits 'rename-failure' event

    Parameters

    • nick: string

      The nick

    • Optional pass: string

      The password

    Returns void

  • Tries the connection

    Parameters

    • delay: number

      The delay (ms)

    Returns void

  • Sends message

    Parameters

    • data: string | string[]

      The message(s)

    Returns void

  • Sends message to room

    Parameters

    • room: string

      The room

    • data: string | string[]

      The message(s)

    Returns void

  • Sends message to global room

    Parameters

    • data: string | string[]

      The message(s)

    Returns void

  • By default EventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default that helps finding memory leaks. The emitter.setMaxListeners() method allows the limit to be modified for this specific EventEmitter instance. The value can be set toInfinity (or 0) to indicate an unlimited number of listeners.

    Returns a reference to the EventEmitter, so that calls can be chained.

    Since

    v0.3.5

    Parameters

    • n: number

    Returns PokemonShowdownBot

  • Returns a copy of the array of listeners for the event named eventName.

    For EventEmitters this behaves exactly the same as calling .listeners on the emitter.

    For EventTargets this is the only way to get the event listeners for the event target. This is useful for debugging and diagnostic purposes.

    const { getEventListeners, EventEmitter } = require('events');

    {
    const ee = new EventEmitter();
    const listener = () => console.log('Events are fun');
    ee.on('foo', listener);
    getEventListeners(ee, 'foo'); // [listener]
    }
    {
    const et = new EventTarget();
    const listener = () => console.log('Events are fun');
    et.addEventListener('foo', listener);
    getEventListeners(et, 'foo'); // [listener]
    }

    Since

    v15.2.0, v14.17.0

    Parameters

    • emitter: EventEmitter | _DOMEventTarget
    • name: string | symbol

    Returns Function[]

  • A class method that returns the number of listeners for the given eventNameregistered on the given emitter.

    const { EventEmitter, listenerCount } = require('events');
    const myEmitter = new EventEmitter();
    myEmitter.on('event', () => {});
    myEmitter.on('event', () => {});
    console.log(listenerCount(myEmitter, 'event'));
    // Prints: 2

    Since

    v0.9.12

    Deprecated

    Since v3.2.0 - Use listenerCount instead.

    Parameters

    • emitter: EventEmitter

      The emitter to query

    • eventName: string | symbol

      The event name

    Returns number

  • const { on, EventEmitter } = require('events');

    (async () => {
    const ee = new EventEmitter();

    // Emit later on
    process.nextTick(() => {
    ee.emit('foo', 'bar');
    ee.emit('foo', 42);
    });

    for await (const event of on(ee, 'foo')) {
    // The execution of this inner block is synchronous and it
    // processes one event at a time (even with await). Do not use
    // if concurrent execution is required.
    console.log(event); // prints ['bar'] [42]
    }
    // Unreachable here
    })();

    Returns an AsyncIterator that iterates eventName events. It will throw if the EventEmitter emits 'error'. It removes all listeners when exiting the loop. The value returned by each iteration is an array composed of the emitted event arguments.

    An AbortSignal can be used to cancel waiting on events:

    const { on, EventEmitter } = require('events');
    const ac = new AbortController();

    (async () => {
    const ee = new EventEmitter();

    // Emit later on
    process.nextTick(() => {
    ee.emit('foo', 'bar');
    ee.emit('foo', 42);
    });

    for await (const event of on(ee, 'foo', { signal: ac.signal })) {
    // The execution of this inner block is synchronous and it
    // processes one event at a time (even with await). Do not use
    // if concurrent execution is required.
    console.log(event); // prints ['bar'] [42]
    }
    // Unreachable here
    })();

    process.nextTick(() => ac.abort());

    Since

    v13.6.0, v12.16.0

    Parameters

    • emitter: EventEmitter
    • eventName: string

      The name of the event being listened for

    • Optional options: StaticEventEmitterOptions

    Returns AsyncIterableIterator<any>

    that iterates eventName events emitted by the emitter

  • Creates a Promise that is fulfilled when the EventEmitter emits the given event or that is rejected if the EventEmitter emits 'error' while waiting. The Promise will resolve with an array of all the arguments emitted to the given event.

    This method is intentionally generic and works with the web platform EventTarget interface, which has no special'error' event semantics and does not listen to the 'error' event.

    const { once, EventEmitter } = require('events');

    async function run() {
    const ee = new EventEmitter();

    process.nextTick(() => {
    ee.emit('myevent', 42);
    });

    const [value] = await once(ee, 'myevent');
    console.log(value);

    const err = new Error('kaboom');
    process.nextTick(() => {
    ee.emit('error', err);
    });

    try {
    await once(ee, 'myevent');
    } catch (err) {
    console.log('error happened', err);
    }
    }

    run();

    The special handling of the 'error' event is only used when events.once()is used to wait for another event. If events.once() is used to wait for the 'error' event itself, then it is treated as any other kind of event without special handling:

    const { EventEmitter, once } = require('events');

    const ee = new EventEmitter();

    once(ee, 'error')
    .then(([err]) => console.log('ok', err.message))
    .catch((err) => console.log('error', err.message));

    ee.emit('error', new Error('boom'));

    // Prints: ok boom

    An AbortSignal can be used to cancel waiting for the event:

    const { EventEmitter, once } = require('events');

    const ee = new EventEmitter();
    const ac = new AbortController();

    async function foo(emitter, event, signal) {
    try {
    await once(emitter, event, { signal });
    console.log('event emitted!');
    } catch (error) {
    if (error.name === 'AbortError') {
    console.error('Waiting for the event was canceled!');
    } else {
    console.error('There was an error', error.message);
    }
    }
    }

    foo(ee, 'foo', ac.signal);
    ac.abort(); // Abort waiting for the event
    ee.emit('foo'); // Prints: Waiting for the event was canceled!

    Since

    v11.13.0, v10.16.0

    Parameters

    • emitter: _NodeEventTarget
    • eventName: string | symbol
    • Optional options: StaticEventEmitterOptions

    Returns Promise<any[]>

  • Parameters

    • emitter: _DOMEventTarget
    • eventName: string
    • Optional options: StaticEventEmitterOptions

    Returns Promise<any[]>

  • const {
    setMaxListeners,
    EventEmitter
    } = require('events');

    const target = new EventTarget();
    const emitter = new EventEmitter();

    setMaxListeners(5, target, emitter);

    Since

    v15.4.0

    Parameters

    • Optional n: number

      A non-negative number. The maximum number of listeners per EventTarget event.

    • Rest ...eventTargets: (EventEmitter | _DOMEventTarget)[]

    Returns void

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